By now you’ve learned about many of the tools Rust provides for abstracting and reusing code. These units of code reuse have a rich semantic structure. For example, functions have a type signature, type parameters have trait bounds, and overloaded functions must belong to a particular trait.
This structure means that Rust’s core abstractions have powerful compile-time correctness checking. But this comes at the price of reduced flexibility. If you visually identify a pattern of repeated code, you may find it’s difficult or cumbersome to express that pattern as a generic function, a trait, or anything else within Rust’s semantics.
Macros allow us to abstract at a syntactic level. A macro invocation is shorthand for an "expanded" syntactic form. This expansion happens early in compilation, before any static checking. As a result, macros can capture many patterns of code reuse that Rust’s core abstractions cannot.
The drawback is that macro-based code can be harder to understand, because fewer of the built-in rules apply. Like an ordinary function, a well-behaved macro can be used without understanding its implementation. However, it can be difficult to design a well-behaved macro! Additionally, compiler errors in macro code are harder to interpret, because they describe problems in the expanded code, not the source-level form that developers use.
These drawbacks make macros something of a "feature of last resort". That’s not to say that macros are bad; they are part of Rust because sometimes they’re needed for truly concise, well-abstracted code. Just keep this tradeoff in mind.
You may have seen the vec!
macro, used to initialize a vector with
any number of elements.
let x: Vec<u32> = vec![1, 2, 3];
This can’t be an ordinary function, because it takes any number of arguments. But we can imagine it as syntactic shorthand for
fn main() { let x: Vec<u32> = { let mut temp_vec = Vec::new(); temp_vec.push(1); temp_vec.push(2); temp_vec.push(3); temp_vec }; assert_eq!(x, [1, 2, 3]); }let x: Vec<u32> = { let mut temp_vec = Vec::new(); temp_vec.push(1); temp_vec.push(2); temp_vec.push(3); temp_vec };
We can implement this shorthand, using a macro: 1
macro_rules! vec { ( $( $x:expr ),* ) => { { let mut temp_vec = Vec::new(); $( temp_vec.push($x); )* temp_vec } }; } fn main() { assert_eq!(vec![1,2,3], [1, 2, 3]); }macro_rules! vec { ( $( $x:expr ),* ) => { { let mut temp_vec = Vec::new(); $( temp_vec.push($x); )* temp_vec } }; }
Whoa, that’s a lot of new syntax! Let’s break it down.
fn main() { macro_rules! vec { ... } }macro_rules! vec { ... }
This says we’re defining a macro named vec
, much as fn vec
would define a
function named vec
. In prose, we informally write a macro’s name with an
exclamation point, e.g. vec!
. The exclamation point is part of the invocation
syntax and serves to distinguish a macro from an ordinary function.
The macro is defined through a series of rules, which are pattern-matching cases. Above, we had
fn main() { ( $( $x:expr ),* ) => { ... }; }( $( $x:expr ),* ) => { ... };
This is like a match
expression arm, but the matching happens on Rust syntax
trees, at compile time. The semicolon is optional on the last (here, only)
case. The "pattern" on the left-hand side of =>
is known as a ‘matcher’.
These have their own little grammar within the language.
The matcher $x:expr
will match any Rust expression, binding that syntax tree
to the ‘metavariable’ $x
. The identifier expr
is a ‘fragment specifier’;
the full possibilities are enumerated later in this chapter.
Surrounding the matcher with $(...),*
will match zero or more expressions,
separated by commas.
Aside from the special matcher syntax, any Rust tokens that appear in a matcher must match exactly. For example,
macro_rules! foo { (x => $e:expr) => (println!("mode X: {}", $e)); (y => $e:expr) => (println!("mode Y: {}", $e)); } fn main() { foo!(y => 3); }macro_rules! foo { (x => $e:expr) => (println!("mode X: {}", $e)); (y => $e:expr) => (println!("mode Y: {}", $e)); } fn main() { foo!(y => 3); }
will print
mode Y: 3
With
fn main() { foo!(z => 3); }foo!(z => 3);
we get the compiler error
error: no rules expected the token `z`
The right-hand side of a macro rule is ordinary Rust syntax, for the most part. But we can splice in bits of syntax captured by the matcher. From the original example:
fn main() { $( temp_vec.push($x); )* }$( temp_vec.push($x); )*
Each matched expression $x
will produce a single push
statement in the
macro expansion. The repetition in the expansion proceeds in "lockstep" with
repetition in the matcher (more on this in a moment).
Because $x
was already declared as matching an expression, we don’t repeat
:expr
on the right-hand side. Also, we don’t include a separating comma as
part of the repetition operator. Instead, we have a terminating semicolon
within the repeated block.
Another detail: the vec!
macro has two pairs of braces on the right-hand
side. They are often combined like so:
macro_rules! foo { () => {{ ... }} }
The outer braces are part of the syntax of macro_rules!
. In fact, you can use
()
or []
instead. They simply delimit the right-hand side as a whole.
The inner braces are part of the expanded syntax. Remember, the vec!
macro is
used in an expression context. To write an expression with multiple statements,
including let
-bindings, we use a block. If your macro expands to a single
expression, you don’t need this extra layer of braces.
Note that we never declared that the macro produces an expression. In fact, this is not determined until we use the macro as an expression. With care, you can write a macro whose expansion works in several contexts. For example, shorthand for a data type could be valid as either an expression or a pattern.
The repetition operator follows two principal rules:
$(...)*
walks through one "layer" of repetitions, for all of the $name
s
it contains, in lockstep, and$name
must be under at least as many $(...)*
s as it was matched
against. If it is under more, it’ll be duplicated, as appropriate.This baroque macro illustrates the duplication of variables from outer repetition levels.
macro_rules! o_O { ( $( $x:expr; [ $( $y:expr ),* ] );* ) => { &[ $($( $x + $y ),*),* ] } } fn main() { let a: &[i32] = o_O!(10; [1, 2, 3]; 20; [4, 5, 6]); assert_eq!(a, [11, 12, 13, 24, 25, 26]); }macro_rules! o_O { ( $( $x:expr; [ $( $y:expr ),* ] );* ) => { &[ $($( $x + $y ),*),* ] } } fn main() { let a: &[i32] = o_O!(10; [1, 2, 3]; 20; [4, 5, 6]); assert_eq!(a, [11, 12, 13, 24, 25, 26]); }
That’s most of the matcher syntax. These examples use $(...)*
, which is a
"zero or more" match. Alternatively you can write $(...)+
for a "one or
more" match. Both forms optionally include a separator, which can be any token
except +
or *
.
This system is based on "Macro-by-Example" (PDF link).
Some languages implement macros using simple text substitution, which leads to
various problems. For example, this C program prints 13
instead of the
expected 25
.
#define FIVE_TIMES(x) 5 * x
int main() {
printf("%d\n", FIVE_TIMES(2 + 3));
return 0;
}
After expansion we have 5 * 2 + 3
, and multiplication has greater precedence
than addition. If you’ve used C macros a lot, you probably know the standard
idioms for avoiding this problem, as well as five or six others. In Rust, we
don’t have to worry about it.
macro_rules! five_times { ($x:expr) => (5 * $x); } fn main() { assert_eq!(25, five_times!(2 + 3)); }
The metavariable $x
is parsed as a single expression node, and keeps its
place in the syntax tree even after substitution.
Another common problem in macro systems is ‘variable capture’. Here’s a C macro, using a GNU C extension to emulate Rust’s expression blocks.
#define LOG(msg) ({ \
int state = get_log_state(); \
if (state > 0) { \
printf("log(%d): %s\n", state, msg); \
} \
})
Here’s a simple use case that goes terribly wrong:
const char *state = "reticulating splines";
LOG(state)
This expands to
const char *state = "reticulating splines";
{
int state = get_log_state();
if (state > 0) {
printf("log(%d): %s\n", state, state);
}
}
The second variable named state
shadows the first one. This is a problem
because the print statement should refer to both of them.
The equivalent Rust macro has the desired behavior.
fn get_log_state() -> i32 { 3 } macro_rules! log { ($msg:expr) => {{ let state: i32 = get_log_state(); if state > 0 { println!("log({}): {}", state, $msg); } }}; } fn main() { let state: &str = "reticulating splines"; log!(state); }macro_rules! log { ($msg:expr) => {{ let state: i32 = get_log_state(); if state > 0 { println!("log({}): {}", state, $msg); } }}; } fn main() { let state: &str = "reticulating splines"; log!(state); }
This works because Rust has a hygienic macro system. Each macro expansion
happens in a distinct ‘syntax context’, and each variable is tagged with the
syntax context where it was introduced. It’s as though the variable state
inside main
is painted a different "color" from the variable state
inside
the macro, and therefore they don’t conflict.
This also restricts the ability of macros to introduce new bindings at the invocation site. Code such as the following will not work:
macro_rules! foo { () => (let x = 3); } fn main() { foo!(); println!("{}", x); }macro_rules! foo { () => (let x = 3); } fn main() { foo!(); println!("{}", x); }
Instead you need to pass the variable name into the invocation, so that it’s tagged with the right syntax context.
macro_rules! foo { ($v:ident) => (let $v = 3); } fn main() { foo!(x); println!("{}", x); }macro_rules! foo { ($v:ident) => (let $v = 3); } fn main() { foo!(x); println!("{}", x); }
This holds for let
bindings and loop labels, but not for items.
So the following code does compile:
macro_rules! foo { () => (fn x() { }); } fn main() { foo!(); x(); }
A macro’s expansion can include more macro invocations, including invocations of the very same macro being expanded. These recursive macros are useful for processing tree-structured input, as illustrated by this (simplistic) HTML shorthand:
#![allow(unused_must_use)] macro_rules! write_html { ($w:expr, ) => (()); ($w:expr, $e:tt) => (write!($w, "{}", $e)); ($w:expr, $tag:ident [ $($inner:tt)* ] $($rest:tt)*) => {{ write!($w, "<{}>", stringify!($tag)); write_html!($w, $($inner)*); write!($w, "</{}>", stringify!($tag)); write_html!($w, $($rest)*); }}; } fn main() { // FIXME(#21826) use std::fmt::Write; let mut out = String::new(); write_html!(&mut out, html[ head[title["Macros guide"]] body[h1["Macros are the best!"]] ]); assert_eq!(out, "<html><head><title>Macros guide</title></head>\ <body><h1>Macros are the best!</h1></body></html>"); }macro_rules! write_html { ($w:expr, ) => (()); ($w:expr, $e:tt) => (write!($w, "{}", $e)); ($w:expr, $tag:ident [ $($inner:tt)* ] $($rest:tt)*) => {{ write!($w, "<{}>", stringify!($tag)); write_html!($w, $($inner)*); write!($w, "</{}>", stringify!($tag)); write_html!($w, $($rest)*); }}; } fn main() { use std::fmt::Write; let mut out = String::new(); write_html!(&mut out, html[ head[title["Macros guide"]] body[h1["Macros are the best!"]] ]); assert_eq!(out, "<html><head><title>Macros guide</title></head>\ <body><h1>Macros are the best!</h1></body></html>"); }
To see the results of expanding macros, run rustc --pretty expanded
. The
output represents a whole crate, so you can also feed it back in to rustc
,
which will sometimes produce better error messages than the original
compilation. Note that the --pretty expanded
output may have a different
meaning if multiple variables of the same name (but different syntax contexts)
are in play in the same scope. In this case --pretty expanded,hygiene
will
tell you about the syntax contexts.
rustc
provides two syntax extensions that help with macro debugging. For now,
they are unstable and require feature gates.
log_syntax!(...)
will print its arguments to standard output, at compile
time, and "expand" to nothing.
trace_macros!(true)
will enable a compiler message every time a macro is
expanded. Use trace_macros!(false)
later in expansion to turn it off.
Even when Rust code contains un-expanded macros, it can be parsed as a full syntax tree. This property can be very useful for editors and other tools that process code. It also has a few consequences for the design of Rust’s macro system.
One consequence is that Rust must determine, when it parses a macro invocation, whether the macro stands in for
A macro invocation within a block could stand for some items, or for an expression / statement. Rust uses a simple rule to resolve this ambiguity. A macro invocation that stands for items must be either
foo! { ... }
, orfoo!(...);
Another consequence of pre-expansion parsing is that the macro invocation must
consist of valid Rust tokens. Furthermore, parentheses, brackets, and braces
must be balanced within a macro invocation. For example, foo!([)
is
forbidden. This allows Rust to know where the macro invocation ends.
More formally, the macro invocation body must be a sequence of ‘token trees’. A token tree is defined recursively as either
()
, []
, or {}
, orWithin a matcher, each metavariable has a ‘fragment specifier’, identifying which syntactic form it matches.
ident
: an identifier. Examples: x
; foo
.path
: a qualified name. Example: T::SpecialA
.expr
: an expression. Examples: 2 + 2
; if true { 1 } else { 2 }
; f(42)
.ty
: a type. Examples: i32
; Vec<(char, String)>
; &T
.pat
: a pattern. Examples: Some(t)
; (17, 'a')
; _
.stmt
: a single statement. Example: let x = 3
.block
: a brace-delimited sequence of statements and optionally an expression. Example:
{ log(error, "hi"); return 12; }
.item
: an item. Examples: fn foo() { }
; struct Bar;
.meta
: a "meta item", as found in attributes. Example: cfg(target_os = "windows")
.tt
: a single token tree.There are additional rules regarding the next token after a metavariable:
expr
and stmt
variables may only be followed by one of: => , ;
ty
and path
variables may only be followed by one of: => , = | ; : > [ { as where
pat
variables may only be followed by one of: => , = | if in
These rules provide some flexibility for Rust’s syntax to evolve without breaking existing macros.
The macro system does not deal with parse ambiguity at all. For example, the
grammar $($i:ident)* $e:expr
will always fail to parse, because the parser would
be forced to choose between parsing $i
and parsing $e
. Changing the
invocation syntax to put a distinctive token in front can solve the problem. In
this case, you can write $(I $i:ident)* E $e:expr
.
Macros are expanded at an early stage in compilation, before name resolution. One downside is that scoping works differently for macros, compared to other constructs in the language.
Definition and expansion of macros both happen in a single depth-first,
lexical-order traversal of a crate’s source. So a macro defined at module scope
is visible to any subsequent code in the same module, which includes the body
of any subsequent child mod
items.
A macro defined within the body of a single fn
, or anywhere else not at
module scope, is visible only within that item.
If a module has the macro_use
attribute, its macros are also visible in its
parent module after the child’s mod
item. If the parent also has macro_use
then the macros will be visible in the grandparent after the parent’s mod
item, and so forth.
The macro_use
attribute can also appear on extern crate
. In this context
it controls which macros are loaded from the external crate, e.g.
#[macro_use(foo, bar)] extern crate baz;
If the attribute is given simply as #[macro_use]
, all macros are loaded. If
there is no #[macro_use]
attribute then no macros are loaded. Only macros
defined with the #[macro_export]
attribute may be loaded.
To load a crate’s macros without linking it into the output, use #[no_link]
as well.
An example:
macro_rules! m1 { () => (()) } // visible here: m1 mod foo { // visible here: m1 #[macro_export] macro_rules! m2 { () => (()) } // visible here: m1, m2 } // visible here: m1 macro_rules! m3 { () => (()) } // visible here: m1, m3 #[macro_use] mod bar { // visible here: m1, m3 macro_rules! m4 { () => (()) } // visible here: m1, m3, m4 } // visible here: m1, m3, m4 fn main() { }macro_rules! m1 { () => (()) } // visible here: m1 mod foo { // visible here: m1 #[macro_export] macro_rules! m2 { () => (()) } // visible here: m1, m2 } // visible here: m1 macro_rules! m3 { () => (()) } // visible here: m1, m3 #[macro_use] mod bar { // visible here: m1, m3 macro_rules! m4 { () => (()) } // visible here: m1, m3, m4 } // visible here: m1, m3, m4
When this library is loaded with #[macro_use] extern crate
, only m2
will
be imported.
The Rust Reference has a listing of macro-related attributes.
$crate
A further difficulty occurs when a macro is used in multiple crates. Say that
mylib
defines
pub fn increment(x: u32) -> u32 { x + 1 } #[macro_export] macro_rules! inc_a { ($x:expr) => ( ::increment($x) ) } #[macro_export] macro_rules! inc_b { ($x:expr) => ( ::mylib::increment($x) ) }
inc_a
only works within mylib
, while inc_b
only works outside the
library. Furthermore, inc_b
will break if the user imports mylib
under
another name.
Rust does not (yet) have a hygiene system for crate references, but it does
provide a simple workaround for this problem. Within a macro imported from a
crate named foo
, the special macro variable $crate
will expand to ::foo
.
By contrast, when a macro is defined and then used in the same crate, $crate
will expand to nothing. This means we can write
#[macro_export] macro_rules! inc { ($x:expr) => ( $crate::increment($x) ) }
to define a single macro that works both inside and outside our library. The
function name will expand to either ::increment
or ::mylib::increment
.
To keep this system simple and correct, #[macro_use] extern crate ...
may
only appear at the root of your crate, not inside mod
.
The introductory chapter mentioned recursive macros, but it did not give the full story. Recursive macros are useful for another reason: Each recursive invocation gives you another opportunity to pattern-match the macro’s arguments.
As an extreme example, it is possible, though hardly advisable, to implement the Bitwise Cyclic Tag automaton within Rust’s macro system.
fn main() { macro_rules! bct { // cmd 0: d ... => ... (0, $($ps:tt),* ; $_d:tt) => (bct!($($ps),*, 0 ; )); (0, $($ps:tt),* ; $_d:tt, $($ds:tt),*) => (bct!($($ps),*, 0 ; $($ds),*)); // cmd 1p: 1 ... => 1 ... p (1, $p:tt, $($ps:tt),* ; 1) => (bct!($($ps),*, 1, $p ; 1, $p)); (1, $p:tt, $($ps:tt),* ; 1, $($ds:tt),*) => (bct!($($ps),*, 1, $p ; 1, $($ds),*, $p)); // cmd 1p: 0 ... => 0 ... (1, $p:tt, $($ps:tt),* ; $($ds:tt),*) => (bct!($($ps),*, 1, $p ; $($ds),*)); // halt on empty data string ( $($ps:tt),* ; ) => (()); } }macro_rules! bct { // cmd 0: d ... => ... (0, $($ps:tt),* ; $_d:tt) => (bct!($($ps),*, 0 ; )); (0, $($ps:tt),* ; $_d:tt, $($ds:tt),*) => (bct!($($ps),*, 0 ; $($ds),*)); // cmd 1p: 1 ... => 1 ... p (1, $p:tt, $($ps:tt),* ; 1) => (bct!($($ps),*, 1, $p ; 1, $p)); (1, $p:tt, $($ps:tt),* ; 1, $($ds:tt),*) => (bct!($($ps),*, 1, $p ; 1, $($ds),*, $p)); // cmd 1p: 0 ... => 0 ... (1, $p:tt, $($ps:tt),* ; $($ds:tt),*) => (bct!($($ps),*, 1, $p ; $($ds),*)); // halt on empty data string ( $($ps:tt),* ; ) => (()); }
Exercise: use macros to reduce duplication in the above definition of the
bct!
macro.
Here are some common macros you’ll see in Rust code.
This macro causes the current thread to panic. You can give it a message to panic with:
fn main() { panic!("oh no!"); }panic!("oh no!");
The vec!
macro is used throughout the book, so you’ve probably seen it
already. It creates Vec<T>
s with ease:
let v = vec![1, 2, 3, 4, 5];
It also lets you make vectors with repeating values. For example, a hundred zeroes:
fn main() { let v = vec![0; 100]; }let v = vec![0; 100];
These two macros are used in tests. assert!
takes a boolean. assert_eq!
takes two values and checks them for equality. true
passes, false
panic!
s.
Like this:
// A-ok! assert!(true); assert_eq!(5, 3 + 2); // nope :( assert!(5 < 3); assert_eq!(5, 3);
try!
is used for error handling. It takes something that can return a
Result<T, E>
, and gives T
if it’s a Ok<T>
, and return
s with the
Err(E)
if it’s that. Like this:
use std::fs::File; fn foo() -> std::io::Result<()> { let f = try!(File::create("foo.txt")); Ok(()) }
This is cleaner than doing this:
fn main() { use std::fs::File; fn foo() -> std::io::Result<()> { let f = File::create("foo.txt"); let f = match f { Ok(t) => t, Err(e) => return Err(e), }; Ok(()) } }use std::fs::File; fn foo() -> std::io::Result<()> { let f = File::create("foo.txt"); let f = match f { Ok(t) => t, Err(e) => return Err(e), }; Ok(()) }
This macro is used when you think some code should never execute:
fn main() { if false { unreachable!(); } }if false { unreachable!(); }
Sometimes, the compiler may make you have a different branch that you know
will never, ever run. In these cases, use this macro, so that if you end
up wrong, you’ll get a panic!
about it.
let x: Option<i32> = None; match x { Some(_) => unreachable!(), None => println!("I know x is None!"), }
The unimplemented!
macro can be used when you’re trying to get your functions
to typecheck, and don’t want to worry about writing out the body of the
function. One example of this situation is implementing a trait with multiple
required methods, where you want to tackle one at a time. Define the others
as unimplemented!
until you’re ready to write them.
If Rust’s macro system can’t do what you need, you may want to write a
compiler plugin instead. Compared to macro_rules!
macros, this is significantly more work, the interfaces are much less stable,
and bugs can be much harder to track down. In exchange you get the
flexibility of running arbitrary Rust code within the compiler. Syntax
extension plugins are sometimes called ‘procedural macros’ for this reason.
The actual definition of vec!
in libcollections differs from the
one presented here, for reasons of efficiency and reusability. ↩