This first chapter of the book will get us going with Rust and its tooling. First, we’ll install Rust. Then, the classic ‘Hello World’ program. Finally, we’ll talk about Cargo, Rust’s build system and package manager.
The first step to using Rust is to install it. Generally speaking, you’ll need an Internet connection to run the commands in this section, as we’ll be downloading Rust from the internet.
We’ll be showing off a number of commands using a terminal, and those lines all
start with $
. We don't need to type in the $
s, they are there to indicate
the start of each command. We’ll see many tutorials and examples around the web
that follow this convention: $
for commands run as our regular user, and #
for commands we should be running as an administrator.
The Rust compiler runs on, and compiles to, a great number of platforms, though not all platforms are equally supported. Rust's support levels are organized into three tiers, each with a different set of guarantees.
Platforms are identified by their "target triple" which is the string to inform the compiler what kind of output should be produced. The columns below indicate whether the corresponding component works on the specified platform.
Tier 1 platforms can be thought of as "guaranteed to build and work". Specifically they will each satisfy the following requirements:
rust-lang/rust
repository's master branch is gated on
tests passing.Target | std | rustc | cargo | notes |
---|---|---|---|---|
i686-apple-darwin |
✓ | ✓ | ✓ | 32-bit OSX (10.7+, Lion+) |
i686-pc-windows-gnu |
✓ | ✓ | ✓ | 32-bit MinGW (Windows 7+) |
i686-pc-windows-msvc |
✓ | ✓ | ✓ | 32-bit MSVC (Windows 7+) |
i686-unknown-linux-gnu |
✓ | ✓ | ✓ | 32-bit Linux (2.6.18+) |
x86_64-apple-darwin |
✓ | ✓ | ✓ | 64-bit OSX (10.7+, Lion+) |
x86_64-pc-windows-gnu |
✓ | ✓ | ✓ | 64-bit MinGW (Windows 7+) |
x86_64-pc-windows-msvc |
✓ | ✓ | ✓ | 64-bit MSVC (Windows 7+) |
x86_64-unknown-linux-gnu |
✓ | ✓ | ✓ | 64-bit Linux (2.6.18+) |
Tier 2 platforms can be thought of as "guaranteed to build". Automated tests are not run so it's not guaranteed to produce a working build, but platforms often work to quite a good degree and patches are always welcome! Specifically, these platforms are required to have each of the following:
rust-lang/rust
repository's master branch is gated on
platforms building. Note that this means for some platforms only the
standard library is compiled, but for others the full bootstrap is run.Target | std | rustc | cargo | notes |
---|---|---|---|---|
aarch64-apple-ios |
✓ | ARM64 iOS | ||
aarch64-unknown-linux-gnu |
✓ | ✓ | ✓ | ARM64 Linux (2.6.18+) |
arm-linux-androideabi |
✓ | ARM Android | ||
arm-unknown-linux-gnueabi |
✓ | ✓ | ✓ | ARM Linux (2.6.18+) |
arm-unknown-linux-gnueabihf |
✓ | ✓ | ✓ | ARM Linux (2.6.18+) |
armv7-apple-ios |
✓ | ARM iOS | ||
armv7-unknown-linux-gnueabihf |
✓ | ✓ | ✓ | ARMv7 Linux (2.6.18+) |
armv7s-apple-ios |
✓ | ARM iOS | ||
i386-apple-ios |
✓ | 32-bit x86 iOS | ||
i586-pc-windows-msvc |
✓ | 32-bit Windows w/o SSE | ||
mips-unknown-linux-gnu |
✓ | MIPS Linux (2.6.18+) | ||
mips-unknown-linux-musl |
✓ | MIPS Linux with MUSL | ||
mipsel-unknown-linux-gnu |
✓ | MIPS (LE) Linux (2.6.18+) | ||
mipsel-unknown-linux-musl |
✓ | MIPS (LE) Linux with MUSL | ||
powerpc-unknown-linux-gnu |
✓ | PowerPC Linux (2.6.18+) | ||
powerpc64-unknown-linux-gnu |
✓ | PPC64 Linux (2.6.18+) | ||
powerpc64le-unknown-linux-gnu |
✓ | PPC64LE Linux (2.6.18+) | ||
x86_64-apple-ios |
✓ | 64-bit x86 iOS | ||
x86_64-rumprun-netbsd |
✓ | 64-bit NetBSD Rump Kernel | ||
x86_64-unknown-freebsd |
✓ | ✓ | ✓ | 64-bit FreeBSD |
x86_64-unknown-linux-musl |
✓ | 64-bit Linux with MUSL | ||
x86_64-unknown-netbsd |
✓ | ✓ | ✓ | 64-bit NetBSD |
Tier 3 platforms are those which Rust has support for, but landing changes is not gated on the platform either building or passing tests. Working builds for these platforms may be spotty as their reliability is often defined in terms of community contributions. Additionally, release artifacts and installers are not provided, but there may be community infrastructure producing these in unofficial locations.
Target | std | rustc | cargo | notes |
---|---|---|---|---|
aarch64-linux-android |
✓ | ARM64 Android | ||
i686-linux-android |
✓ | 32-bit x86 Android | ||
i686-pc-windows-msvc (XP) |
✓ | Windows XP support | ||
i686-unknown-freebsd |
✓ | ✓ | ✓ | 32-bit FreeBSD |
x86_64-pc-windows-msvc (XP) |
✓ | Windows XP support | ||
x86_64-sun-solaris |
✓ | ✓ | 64-bit Solaris/SunOS | |
x86_64-unknown-bitrig |
✓ | ✓ | 64-bit Bitrig | |
x86_64-unknown-dragonfly |
✓ | ✓ | 64-bit DragonFlyBSD | |
x86_64-unknown-openbsd |
✓ | ✓ | 64-bit OpenBSD |
Note that this table can be expanded over time, this isn't the exhaustive set of tier 3 platforms that will ever be!
If we're on Linux or a Mac, all we need to do is open a terminal and type this:
$ curl -sSf https://static.rust-lang.org/rustup.sh | sh
This will download a script, and start the installation. If it all goes well, you’ll see this appear:
Rust is ready to roll.
From here, press y
for ‘yes’, and then follow the rest of the prompts.
If you're on Windows, please download the appropriate installer.
Uninstalling Rust is as easy as installing it. On Linux or Mac, run the uninstall script:
$ sudo /usr/local/lib/rustlib/uninstall.sh
If we used the Windows installer, we can re-run the .msi
and it will give us
an uninstall option.
If we've got Rust installed, we can open up a shell, and type this:
$ rustc --version
You should see the version number, commit hash, and commit date.
If you do, Rust has been installed successfully! Congrats!
If you don't and you're on Windows, check that Rust is in your %PATH% system variable. If it isn't, run the installer again, select "Change" on the "Change, repair, or remove installation" page and ensure "Add to PATH" is installed on the local hard drive.
Rust does not do its own linking, and so you’ll need to have a linker installed. Doing so will depend on your specific system, consult its documentation for more details.
If not, there are a number of places where we can get help. The easiest is the #rust-beginners IRC channel on irc.mozilla.org and for general discussion the #rust IRC channel on irc.mozilla.org, which we can access through Mibbit. Then we'll be chatting with other Rustaceans (a silly nickname we call ourselves) who can help us out. Other great resources include the user’s forum and Stack Overflow.
This installer also installs a copy of the documentation locally, so we can
read it offline. On UNIX systems, /usr/local/share/doc/rust
is the location.
On Windows, it's in a share/doc
directory, inside the directory to which Rust
was installed.
Now that you have Rust installed, we'll help you write your first Rust program. It's traditional when learning a new language to write a little program to print the text “Hello, world!” to the screen, and in this section, we'll follow that tradition.
The nice thing about starting with such a simple program is that you can quickly verify that your compiler is installed, and that it's working properly. Printing information to the screen is also a pretty common thing to do, so practicing it early on is good.
Note: This book assumes basic familiarity with the command line. Rust itself makes no specific demands about your editing, tooling, or where your code lives, so if you prefer an IDE to the command line, that's an option. You may want to check out SolidOak, which was built specifically with Rust in mind. There are a number of extensions in development by the community, and the Rust team ships plugins for various editors. Configuring your editor or IDE is out of the scope of this tutorial, so check the documentation for your specific setup.
First, make a file to put your Rust code in. Rust doesn't care where your code lives, but for this book, I suggest making a projects directory in your home directory, and keeping all your projects there. Open a terminal and enter the following commands to make a directory for this particular project:
$ mkdir ~/projects
$ cd ~/projects
$ mkdir hello_world
$ cd hello_world
Note: If you’re on Windows and not using PowerShell, the
~
may not work. Consult the documentation for your shell for more details.
Next, make a new source file and call it main.rs. Rust files always end in a .rs extension. If you’re using more than one word in your filename, use an underscore to separate them; for example, you'd use hello_world.rs rather than helloworld.rs.
Now open the main.rs file you just created, and type the following code:
fn main() { println!("Hello, world!"); }fn main() { println!("Hello, world!"); }
Save the file, and go back to your terminal window. On Linux or OSX, enter the following commands:
$ rustc main.rs
$ ./main
Hello, world!
In Windows, replace main
with main.exe
. Regardless of your operating
system, you should see the string Hello, world!
print to the terminal. If you
did, then congratulations! You've officially written a Rust program. That makes
you a Rust programmer! Welcome.
Now, let’s go over what just happened in your "Hello, world!" program in detail. Here's the first piece of the puzzle:
fn main() { }fn main() { }
These lines define a function in Rust. The main
function is special: it's
the beginning of every Rust program. The first line says, “I’m declaring a
function named main
that takes no arguments and returns nothing.” If there
were arguments, they would go inside the parentheses ((
and )
), and because
we aren’t returning anything from this function, we can omit the return type
entirely.
Also note that the function body is wrapped in curly braces ({
and }
). Rust
requires these around all function bodies. It's considered good style to put
the opening curly brace on the same line as the function declaration, with one
space in between.
Inside the main()
function:
println!("Hello, world!");
This line does all of the work in this little program: it prints text to the screen. There are a number of details that are important here. The first is that it’s indented with four spaces, not tabs.
The second important part is the println!()
line. This is calling a Rust
macro, which is how metaprogramming is done in Rust. If it were calling a
function instead, it would look like this: println()
(without the !). We'll
discuss Rust macros in more detail later, but for now you only need to
know that when you see a !
that means that you’re calling a macro instead of
a normal function.
Next is "Hello, world!"
which is a string. Strings are a surprisingly
complicated topic in a systems programming language, and this is a statically
allocated string. We pass this string as an argument to println!
, which
prints the string to the screen. Easy enough!
The line ends with a semicolon (;
). Rust is an expression-oriented
language, which means that most things are expressions, rather than
statements. The ;
indicates that this expression is over, and the next one is
ready to begin. Most lines of Rust code end with a ;
.
In "Writing and Running a Rust Program", we showed you how to run a newly created program. We'll break that process down and examine each step now.
Before running a Rust program, you have to compile it. You can use the Rust
compiler by entering the rustc
command and passing it the name of your source
file, like this:
$ rustc main.rs
If you come from a C or C++ background, you'll notice that this is similar to
gcc
or clang
. After compiling successfully, Rust should output a binary
executable, which you can see on Linux or OSX by entering the ls
command in
your shell as follows:
$ ls
main main.rs
On Windows, you'd enter:
$ dir
main.exe main.rs
This shows we have two files: the source code, with an .rs
extension, and the
executable (main.exe
on Windows, main
everywhere else). All that's left to
do from here is run the main
or main.exe
file, like this:
$ ./main # or main.exe on Windows
If main.rs were your "Hello, world!" program, this would print Hello, world!
to your terminal.
If you come from a dynamic language like Ruby, Python, or JavaScript, you may
not be used to compiling and running a program being separate steps. Rust is an
ahead-of-time compiled language, which means that you can compile a program,
give it to someone else, and they can run it even without Rust installed. If
you give someone a .rb
or .py
or .js
file, on the other hand, they need
to have a Ruby, Python, or JavaScript implementation installed (respectively),
but you only need one command to both compile and run your program. Everything
is a tradeoff in language design.
Just compiling with rustc
is fine for simple programs, but as your project
grows, you'll want to be able to manage all of the options your project has,
and make it easy to share your code with other people and projects. Next, I'll
introduce you to a tool called Cargo, which will help you write real-world Rust
programs.
Cargo is Rust’s build system and package manager, and Rustaceans use Cargo to manage their Rust projects. Cargo manages three things: building your code, downloading the libraries your code depends on, and building those libraries. We call libraries your code needs ‘dependencies’ since your code depends on them.
The simplest Rust programs don’t have any dependencies, so right now, you'd only use the first part of its functionality. As you write more complex Rust programs, you’ll want to add dependencies, and if you start off using Cargo, that will be a lot easier to do.
As the vast, vast majority of Rust projects use Cargo, we will assume that you’re using it for the rest of the book. Cargo comes installed with Rust itself, if you used the official installers. If you installed Rust through some other means, you can check if you have Cargo installed by typing:
$ cargo --version
Into a terminal. If you see a version number, great! If you see an error like
‘command not found
’, then you should look at the documentation for the system
in which you installed Rust, to determine if Cargo is separate.
Let’s convert the Hello World program to Cargo. To Cargo-fy a project, you need to do three things:
main.exe
on Windows, main
everywhere else)
and make a new one.Let's get started!
First, go back to your terminal, move to your hello_world directory, and enter the following commands:
$ mkdir src
$ mv main.rs src/main.rs
$ rm main # or 'del main.exe' on Windows
Cargo expects your source files to live inside a src directory, so do that first. This leaves the top-level project directory (in this case, hello_world) for READMEs, license information, and anything else not related to your code. In this way, using Cargo helps you keep your projects nice and tidy. There's a place for everything, and everything is in its place.
Now, move main.rs into the src directory, and delete the compiled file you
created with rustc
. As usual, replace main
with main.exe
if you're on
Windows.
This example retains main.rs
as the source filename because it's creating an
executable. If you wanted to make a library instead, you'd name the file
lib.rs
. This convention is used by Cargo to successfully compile your
projects, but it can be overridden if you wish.
Next, create a new file inside your hello_world directory, and call it
Cargo.toml
.
Make sure to capitalize the C
in Cargo.toml
, or Cargo won't know what to do
with the configuration file.
This file is in the TOML (Tom's Obvious, Minimal Language) format. TOML is similar to INI, but has some extra goodies, and is used as Cargo’s configuration format.
Inside this file, type the following information:
[package]
name = "hello_world"
version = "0.0.1"
authors = [ "Your name <you@example.com>" ]
The first line, [package]
, indicates that the following statements are
configuring a package. As we add more information to this file, we’ll add other
sections, but for now, we only have the package configuration.
The other three lines set the three bits of configuration that Cargo needs to know to compile your program: its name, what version it is, and who wrote it.
Once you've added this information to the Cargo.toml file, save it to finish creating the configuration file.
With your Cargo.toml file in place in your project's root directory, you should be ready to build and run your Hello World program! To do so, enter the following commands:
$ cargo build
Compiling hello_world v0.0.1 (file:///home/yourname/projects/hello_world)
$ ./target/debug/hello_world
Hello, world!
Bam! If all goes well, Hello, world!
should print to the terminal once more.
You just built a project with cargo build
and ran it with
./target/debug/hello_world
, but you can actually do both in one step with
cargo run
as follows:
$ cargo run
Running `target/debug/hello_world`
Hello, world!
Notice that this example didn’t re-build the project. Cargo figured out that the file hasn’t changed, and so it just ran the binary. If you'd modified your source code, Cargo would have rebuilt the project before running it, and you would have seen something like this:
$ cargo run
Compiling hello_world v0.0.1 (file:///home/yourname/projects/hello_world)
Running `target/debug/hello_world`
Hello, world!
Cargo checks to see if any of your project’s files have been modified, and only rebuilds your project if they’ve changed since the last time you built it.
With simple projects, Cargo doesn't bring a whole lot over just using rustc
,
but it will become useful in the future. This is especially true when you start
using crates; these are synonymous with a ‘library’ or ‘package’ in other
programming languages. For complex projects composed of multiple crates, it’s
much easier to let Cargo coordinate the build. Using Cargo, you can run cargo build
, and it should work the right way.
When your project is ready for release, you can use cargo build --release
to compile your project with optimizations. These optimizations make
your Rust code run faster, but turning them on makes your program take longer
to compile. This is why there are two different profiles, one for development,
and one for building the final program you’ll give to a user.
Cargo.lock
?Running cargo build
also causes Cargo to create a new file called
Cargo.lock, which looks like this:
[root]
name = "hello_world"
version = "0.0.1"
Cargo uses the Cargo.lock file to keep track of dependencies in your application. This is the Hello World project's Cargo.lock file. This project doesn't have dependencies, so the file is a bit sparse. Realistically, you won't ever need to touch this file yourself; just let Cargo handle it.
That’s it! If you've been following along, you should have successfully built
hello_world
with Cargo.
Even though the project is simple, it now uses much of the real tooling you’ll use for the rest of your Rust career. In fact, you can expect to start virtually all Rust projects with some variation on the following commands:
$ git clone someurl.com/foo
$ cd foo
$ cargo build
You don’t have to go through that previous process every time you want to start a new project! Cargo can quickly make a bare-bones project directory that you can start developing in right away.
To start a new project with Cargo, enter cargo new
at the command line:
$ cargo new hello_world --bin
This command passes --bin
because the goal is to get straight to making an
executable application, as opposed to a library. Executables are often called
binaries (as in /usr/bin
, if you’re on a Unix system).
Cargo has generated two files and one directory for us: a Cargo.toml
and a
src directory with a main.rs file inside. These should look familiar,
they’re exactly what we created by hand, above.
This output is all you need to get started. First, open Cargo.toml
. It should
look something like this:
[package]
name = "hello_world"
version = "0.1.0"
authors = ["Your Name <you@example.com>"]
[dependencies]
Do not worry about the [dependencies]
line, we will come back to it later.
Cargo has populated Cargo.toml with reasonable defaults based on the arguments
you gave it and your git
global configuration. You may notice that Cargo has
also initialized the hello_world
directory as a git
repository.
Here’s what should be in src/main.rs
:
fn main() { println!("Hello, world!"); }
Cargo has generated a "Hello World!" for you, and you’re ready to start coding!
Note: If you want to look at Cargo in more detail, check out the official Cargo guide, which covers all of its features.
This chapter covered the basics that will serve you well through the rest of this book, and the rest of your time with Rust. Now that you’ve got the tools down, we'll cover more about the Rust language itself.
You have two options: Dive into a project with ‘Tutorial: Guessing Game’, or start from the bottom and work your way up with ‘Syntax and Semantics’. More experienced systems programmers will probably prefer ‘Tutorial: Guessing Game’, while those from dynamic backgrounds may enjoy either. Different people learn differently! Choose whatever’s right for you.