One important feature of Rust is that it lets us control the costs and guarantees of a program.
There are various “wrapper type” abstractions in the Rust standard library which embody a multitude of tradeoffs between cost, ergonomics, and guarantees. Many let one choose between run time and compile time enforcement. This section will explain a few selected abstractions in detail.
Before proceeding, it is highly recommended that one reads about ownership and borrowing in Rust.
Box<T>
Box<T>
is an “owned” pointer, or a “box”. While it can hand
out references to the contained data, it is the only owner of the data. In particular, consider
the following:
let x = Box::new(1); let y = x; // x no longer accessible here
Here, the box was moved into y
. As x
no longer owns it, the compiler will no longer allow the
programmer to use x
after this. A box can similarly be moved out of a function by returning it.
When a box (that hasn't been moved) goes out of scope, destructors are run. These destructors take care of deallocating the inner data.
This is a zero-cost abstraction for dynamic allocation. If you want to allocate some memory on the heap and safely pass around a pointer to that memory, this is ideal. Note that you will only be allowed to share references to this by the regular borrowing rules, checked at compile time.
&T
and &mut T
These are immutable and mutable references respectively. They follow the “read-write lock” pattern, such that one may either have only one mutable reference to some data, or any number of immutable ones, but not both. This guarantee is enforced at compile time, and has no visible cost at runtime. In most cases these two pointer types suffice for sharing cheap references between sections of code.
These pointers cannot be copied in such a way that they outlive the lifetime associated with them.
*const T
and *mut T
These are C-like raw pointers with no lifetime or ownership attached to them. They point to
some location in memory with no other restrictions. The only guarantee that these provide is that
they cannot be dereferenced except in code marked unsafe
.
These are useful when building safe, low cost abstractions like Vec<T>
, but should be avoided in
safe code.
Rc<T>
This is the first wrapper we will cover that has a runtime cost.
Rc<T>
is a reference counted pointer. In other words, this lets us have multiple "owning"
pointers to the same data, and the data will be dropped (destructors will be run) when all pointers
are out of scope.
Internally, it contains a shared “reference count” (also called “refcount”),
which is incremented each time the Rc
is cloned, and decremented each time one of the Rc
s goes
out of scope. The main responsibility of Rc<T>
is to ensure that destructors are called for shared
data.
The internal data here is immutable, and if a cycle of references is created, the data will be leaked. If we want data that doesn't leak when there are cycles, we need a garbage collector.
The main guarantee provided here is that the data will not be destroyed until all references to it are out of scope.
This should be used when we wish to dynamically allocate and share some data (read-only) between
various portions of your program, where it is not certain which portion will finish using the pointer
last. It's a viable alternative to &T
when &T
is either impossible to statically check for
correctness, or creates extremely unergonomic code where the programmer does not wish to spend the
development cost of working with.
This pointer is not thread safe, and Rust will not let it be sent or shared with other threads. This lets one avoid the cost of atomics in situations where they are unnecessary.
There is a sister smart pointer to this one, Weak<T>
. This is a non-owning, but also non-borrowed,
smart pointer. It is also similar to &T
, but it is not restricted in lifetime—a Weak<T>
can be held on to forever. However, it is possible that an attempt to access the inner data may fail
and return None
, since this can outlive the owned Rc
s. This is useful for cyclic
data structures and other things.
As far as memory goes, Rc<T>
is a single allocation, though it will allocate two extra words (i.e.
two usize
values) as compared to a regular Box<T>
(for "strong" and "weak" refcounts).
Rc<T>
has the computational cost of incrementing/decrementing the refcount whenever it is cloned
or goes out of scope respectively. Note that a clone will not do a deep copy, rather it will simply
increment the inner reference count and return a copy of the Rc<T>
.
Cell
s provide interior mutability. In other words, they contain data which can be manipulated even
if the type cannot be obtained in a mutable form (for example, when it is behind an &
-ptr or
Rc<T>
).
The documentation for the cell
module has a pretty good explanation for these.
These types are generally found in struct fields, but they may be found elsewhere too.
Cell<T>
Cell<T>
is a type that provides zero-cost interior mutability, but only for Copy
types.
Since the compiler knows that all the data owned by the contained value is on the stack, there's
no worry of leaking any data behind references (or worse!) by simply replacing the data.
It is still possible to violate your own invariants using this wrapper, so be careful when using it.
If a field is wrapped in Cell
, it's a nice indicator that the chunk of data is mutable and may not
stay the same between the time you first read it and when you intend to use it.
use std::cell::Cell; let x = Cell::new(1); let y = &x; let z = &x; x.set(2); y.set(3); z.set(4); println!("{}", x.get());
Note that here we were able to mutate the same value from various immutable references.
This has the same runtime cost as the following:
fn main() { let mut x = 1; let y = &mut x; let z = &mut x; x = 2; *y = 3; *z = 4; println!("{}", x); }let mut x = 1; let y = &mut x; let z = &mut x; x = 2; *y = 3; *z = 4; println!("{}", x);
but it has the added benefit of actually compiling successfully.
This relaxes the “no aliasing with mutability” restriction in places where it's
unnecessary. However, this also relaxes the guarantees that the restriction provides; so if your
invariants depend on data stored within Cell
, you should be careful.
This is useful for mutating primitives and other Copy
types when there is no easy way of
doing it in line with the static rules of &
and &mut
.
Cell
does not let you obtain interior references to the data, which makes it safe to freely
mutate.
There is no runtime cost to using Cell<T>
, however if you are using it to wrap larger (Copy
)
structs, it might be worthwhile to instead wrap individual fields in Cell<T>
since each write is
otherwise a full copy of the struct.
RefCell<T>
RefCell<T>
also provides interior mutability, but isn't restricted to Copy
types.
Instead, it has a runtime cost. RefCell<T>
enforces the read-write lock pattern at runtime (it's
like a single-threaded mutex), unlike &T
/&mut T
which do so at compile time. This is done by the
borrow()
and borrow_mut()
functions, which modify an internal reference count and return smart
pointers which can be dereferenced immutably and mutably respectively. The refcount is restored when
the smart pointers go out of scope. With this system, we can dynamically ensure that there are never
any other borrows active when a mutable borrow is active. If the programmer attempts to make such a
borrow, the thread will panic.
use std::cell::RefCell; let x = RefCell::new(vec![1,2,3,4]); { println!("{:?}", *x.borrow()) } { let mut my_ref = x.borrow_mut(); my_ref.push(1); }
Similar to Cell
, this is mainly useful for situations where it's hard or impossible to satisfy the
borrow checker. Generally we know that such mutations won't happen in a nested form, but it's good
to check.
For large, complicated programs, it becomes useful to put some things in RefCell
s to make things
simpler. For example, a lot of the maps in the ctxt
struct in the Rust compiler internals
are inside this wrapper. These are only modified once (during creation, which is not right after
initialization) or a couple of times in well-separated places. However, since this struct is
pervasively used everywhere, juggling mutable and immutable pointers would be hard (perhaps
impossible) and probably form a soup of &
-ptrs which would be hard to extend. On the other hand,
the RefCell
provides a cheap (not zero-cost) way of safely accessing these. In the future, if
someone adds some code that attempts to modify the cell when it's already borrowed, it will cause a
(usually deterministic) panic which can be traced back to the offending borrow.
Similarly, in Servo's DOM there is a lot of mutation, most of which is local to a DOM type, but some
of which crisscrosses the DOM and modifies various things. Using RefCell
and Cell
to guard all
mutation lets us avoid worrying about mutability everywhere, and it simultaneously highlights the
places where mutation is actually happening.
Note that RefCell
should be avoided if a mostly simple solution is possible with &
pointers.
RefCell
relaxes the static restrictions preventing aliased mutation, and replaces them with
dynamic ones. As such the guarantees have not changed.
RefCell
does not allocate, but it contains an additional "borrow state"
indicator (one word in size) along with the data.
At runtime each borrow causes a modification/check of the refcount.
Many of the types above cannot be used in a threadsafe manner. Particularly, Rc<T>
and
RefCell<T>
, which both use non-atomic reference counts (atomic reference counts are those which
can be incremented from multiple threads without causing a data race), cannot be used this way. This
makes them cheaper to use, but we need thread safe versions of these too. They exist, in the form of
Arc<T>
and Mutex<T>
/RwLock<T>
Note that the non-threadsafe types cannot be sent between threads, and this is checked at compile time.
There are many useful wrappers for concurrent programming in the sync module, but only the major ones will be covered below.
Arc<T>
Arc<T>
is a version of Rc<T>
that uses an atomic reference count (hence, "Arc").
This can be sent freely between threads.
C++'s shared_ptr
is similar to Arc
, however in the case of C++ the inner data is always mutable.
For semantics similar to that from C++, we should use Arc<Mutex<T>>
, Arc<RwLock<T>>
, or
Arc<UnsafeCell<T>>
1 (UnsafeCell<T>
is a cell type that can be used to hold any data and has
no runtime cost, but accessing it requires unsafe
blocks). The last one should only be used if we
are certain that the usage won't cause any memory unsafety. Remember that writing to a struct is not
an atomic operation, and many functions like vec.push()
can reallocate internally and cause unsafe
behavior, so even monotonicity may not be enough to justify UnsafeCell
.
Like Rc
, this provides the (thread safe) guarantee that the destructor for the internal data will
be run when the last Arc
goes out of scope (barring any cycles).
This has the added cost of using atomics for changing the refcount (which will happen whenever it is
cloned or goes out of scope). When sharing data from an Arc
in a single thread, it is preferable
to share &
pointers whenever possible.
Mutex<T>
and RwLock<T>
Mutex<T>
and RwLock<T>
provide mutual-exclusion via RAII guards (guards are
objects which maintain some state, like a lock, until their destructor is called). For both of
these, the mutex is opaque until we call lock()
on it, at which point the thread will block
until a lock can be acquired, and then a guard will be returned. This guard can be used to access
the inner data (mutably), and the lock will be released when the guard goes out of scope.
{ let guard = mutex.lock(); // guard dereferences mutably to the inner type *guard += 1; } // lock released when destructor runs
RwLock
has the added benefit of being efficient for multiple reads. It is always safe to have
multiple readers to shared data as long as there are no writers; and RwLock
lets readers acquire a
"read lock". Such locks can be acquired concurrently and are kept track of via a reference count.
Writers must obtain a "write lock" which can only be obtained when all readers have gone out of
scope.
Both of these provide safe shared mutability across threads, however they are prone to deadlocks. Some level of additional protocol safety can be obtained via the type system.
These use internal atomic-like types to maintain the locks, which are pretty costly (they can block all memory reads across processors till they're done). Waiting on these locks can also be slow when there's a lot of concurrent access happening.
A common gripe when reading Rust code is with types like Rc<RefCell<Vec<T>>>
(or even more
complicated compositions of such types). It's not always clear what the composition does, or why the
author chose one like this (and when one should be using such a composition in one's own code)
Usually, it's a case of composing together the guarantees that you need, without paying for stuff that is unnecessary.
For example, Rc<RefCell<T>>
is one such composition. Rc<T>
itself can't be dereferenced mutably;
because Rc<T>
provides sharing and shared mutability can lead to unsafe behavior, so we put
RefCell<T>
inside to get dynamically verified shared mutability. Now we have shared mutable data,
but it's shared in a way that there can only be one mutator (and no readers) or multiple readers.
Now, we can take this a step further, and have Rc<RefCell<Vec<T>>>
or Rc<Vec<RefCell<T>>>
. These
are both shareable, mutable vectors, but they're not the same.
With the former, the RefCell<T>
is wrapping the Vec<T>
, so the Vec<T>
in its entirety is
mutable. At the same time, there can only be one mutable borrow of the whole Vec
at a given time.
This means that your code cannot simultaneously work on different elements of the vector from
different Rc
handles. However, we are able to push and pop from the Vec<T>
at will. This is
similar to a &mut Vec<T>
with the borrow checking done at runtime.
With the latter, the borrowing is of individual elements, but the overall vector is immutable. Thus,
we can independently borrow separate elements, but we cannot push or pop from the vector. This is
similar to a &mut [T]
2, but, again, the borrow checking is at runtime.
In concurrent programs, we have a similar situation with Arc<Mutex<T>>
, which provides shared
mutability and ownership.
When reading code that uses these, go in step by step and look at the guarantees/costs provided.
When choosing a composed type, we must do the reverse; figure out which guarantees we want, and at
which point of the composition we need them. For example, if there is a choice between
Vec<RefCell<T>>
and RefCell<Vec<T>>
, we should figure out the tradeoffs as done above and pick
one.
Arc<UnsafeCell<T>>
actually won't compile since UnsafeCell<T>
isn't Send
or Sync
, but we can wrap it in a type and implement Send
/Sync
for it manually to get Arc<Wrapper<T>>
where Wrapper
is struct Wrapper<T>(UnsafeCell<T>)
. ↩
&[T]
and &mut [T]
are slices; they consist of a pointer and a length and can refer to a portion of a vector or array. &mut [T]
can have its elements mutated, however its length cannot be touched. ↩