The common cases of linking with Rust have been covered earlier in this book, but supporting the range of linking possibilities made available by other languages is important for Rust to achieve seamless interaction with native libraries.
There is one other way to tell rustc
how to customize linking, and that is via
the link_args
attribute. This attribute is applied to extern
blocks and
specifies raw flags which need to get passed to the linker when producing an
artifact. An example usage would be:
#![feature(link_args)] #[link_args = "-foo -bar -baz"] extern {}
Note that this feature is currently hidden behind the feature(link_args)
gate
because this is not a sanctioned way of performing linking. Right now rustc
shells out to the system linker (gcc
on most systems, link.exe
on MSVC),
so it makes sense to provide extra command line
arguments, but this will not always be the case. In the future rustc
may use
LLVM directly to link native libraries, in which case link_args
will have no
meaning. You can achieve the same effect as the link_args
attribute with the
-C link-args
argument to rustc
.
It is highly recommended to not use this attribute, and rather use the more
formal #[link(...)]
attribute on extern
blocks instead.
Static linking refers to the process of creating output that contains all
required libraries and so doesn't need libraries installed on every system where
you want to use your compiled project. Pure-Rust dependencies are statically
linked by default so you can use created binaries and libraries without
installing Rust everywhere. By contrast, native libraries
(e.g. libc
and libm
) are usually dynamically linked, but it is possible to
change this and statically link them as well.
Linking is a very platform-dependent topic, and static linking may not even be possible on some platforms! This section assumes some basic familiarity with linking on your platform of choice.
By default, all Rust programs on Linux will link to the system libc
along with
a number of other libraries. Let's look at an example on a 64-bit Linux machine
with GCC and glibc
(by far the most common libc
on Linux):
$ cat example.rs
fn main() {}
$ rustc example.rs
$ ldd example
linux-vdso.so.1 => (0x00007ffd565fd000)
libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007fa81889c000)
libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007fa81867e000)
librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007fa818475000)
libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007fa81825f000)
libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007fa817e9a000)
/lib64/ld-linux-x86-64.so.2 (0x00007fa818cf9000)
libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007fa817b93000)
Dynamic linking on Linux can be undesirable if you wish to use new library features on old systems or target systems which do not have the required dependencies for your program to run.
Static linking is supported via an alternative libc
, musl
. You can compile
your own version of Rust with musl
enabled and install it into a custom
directory with the instructions below:
$ mkdir musldist
$ PREFIX=$(pwd)/musldist
$
$ # Build musl
$ curl -O http://www.musl-libc.org/releases/musl-1.1.10.tar.gz
$ tar xf musl-1.1.10.tar.gz
$ cd musl-1.1.10/
musl-1.1.10 $ ./configure --disable-shared --prefix=$PREFIX
musl-1.1.10 $ make
musl-1.1.10 $ make install
musl-1.1.10 $ cd ..
$ du -h musldist/lib/libc.a
2.2M musldist/lib/libc.a
$
$ # Build libunwind.a
$ curl -O http://llvm.org/releases/3.7.0/llvm-3.7.0.src.tar.xz
$ tar xf llvm-3.7.0.src.tar.xz
$ cd llvm-3.7.0.src/projects/
llvm-3.7.0.src/projects $ curl http://llvm.org/releases/3.7.0/libunwind-3.7.0.src.tar.xz | tar xJf -
llvm-3.7.0.src/projects $ mv libunwind-3.7.0.src libunwind
llvm-3.7.0.src/projects $ mkdir libunwind/build
llvm-3.7.0.src/projects $ cd libunwind/build
llvm-3.7.0.src/projects/libunwind/build $ cmake -DLLVM_PATH=../../.. -DLIBUNWIND_ENABLE_SHARED=0 ..
llvm-3.7.0.src/projects/libunwind/build $ make
llvm-3.7.0.src/projects/libunwind/build $ cp lib/libunwind.a $PREFIX/lib/
llvm-3.7.0.src/projects/libunwind/build $ cd ../../../../
$ du -h musldist/lib/libunwind.a
164K musldist/lib/libunwind.a
$
$ # Build musl-enabled rust
$ git clone https://github.com/rust-lang/rust.git muslrust
$ cd muslrust
muslrust $ ./configure --target=x86_64-unknown-linux-musl --musl-root=$PREFIX --prefix=$PREFIX
muslrust $ make
muslrust $ make install
muslrust $ cd ..
$ du -h musldist/bin/rustc
12K musldist/bin/rustc
You now have a build of a musl
-enabled Rust! Because we've installed it to a
custom prefix we need to make sure our system can find the binaries and appropriate
libraries when we try and run it:
$ export PATH=$PREFIX/bin:$PATH
$ export LD_LIBRARY_PATH=$PREFIX/lib:$LD_LIBRARY_PATH
Let's try it out!
$ echo 'fn main() { println!("hi!"); panic!("failed"); }' > example.rs
$ rustc --target=x86_64-unknown-linux-musl example.rs
$ ldd example
not a dynamic executable
$ ./example
hi!
thread '<main>' panicked at 'failed', example.rs:1
Success! This binary can be copied to almost any Linux machine with the same machine architecture and run without issues.
cargo build
also permits the --target
option so you should be able to build
your crates as normal. However, you may need to recompile your native libraries
against musl
before they can be linked against.