Struct std::sync::Barrier
[−]
[src]
pub struct Barrier { // some fields omitted }1.0.0
A barrier enables multiple threads to synchronize the beginning of some computation.
fn main() { use std::sync::{Arc, Barrier}; use std::thread; let mut handles = Vec::with_capacity(10); let barrier = Arc::new(Barrier::new(10)); for _ in 0..10 { let c = barrier.clone(); // The same messages will be printed together. // You will NOT see any interleaving. handles.push(thread::spawn(move|| { println!("before wait"); c.wait(); println!("after wait"); })); } // Wait for other threads to finish. for handle in handles { handle.join().unwrap(); } }use std::sync::{Arc, Barrier}; use std::thread; let mut handles = Vec::with_capacity(10); let barrier = Arc::new(Barrier::new(10)); for _ in 0..10 { let c = barrier.clone(); // The same messages will be printed together. // You will NOT see any interleaving. handles.push(thread::spawn(move|| { println!("before wait"); c.wait(); println!("after wait"); })); } // Wait for other threads to finish. for handle in handles { handle.join().unwrap(); }
Methods
impl Barrier
fn new(n: usize) -> Barrier
Creates a new barrier that can block a given number of threads.
A barrier will block n
-1 threads which call wait
and then wake up
all threads at once when the n
th thread calls wait
.
fn wait(&self) -> BarrierWaitResult
Blocks the current thread until all threads has rendezvoused here.
Barriers are re-usable after all threads have rendezvoused once, and can be used continuously.
A single (arbitrary) thread will receive a BarrierWaitResult
that
returns true
from is_leader
when returning from this function, and
all other threads will receive a result that will return false
from
is_leader