Struct std::process::Child
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[src]
pub struct Child { pub stdin: Option<ChildStdin>, pub stdout: Option<ChildStdout>, pub stderr: Option<ChildStderr>, // some fields omitted }1.0.0
Representation of a running or exited child process.
This structure is used to represent and manage child processes. A child
process is created via the Command
struct, which configures the spawning
process and can itself be constructed using a builder-style interface.
Examples
fn main() { use std::process::Command; let mut child = Command::new("/bin/cat") .arg("file.txt") .spawn() .expect("failed to execute child"); let ecode = child.wait() .expect("failed to wait on child"); assert!(ecode.success()); }use std::process::Command; let mut child = Command::new("/bin/cat") .arg("file.txt") .spawn() .expect("failed to execute child"); let ecode = child.wait() .expect("failed to wait on child"); assert!(ecode.success());
Note
Take note that there is no implementation of
Drop
for child processes, so if you
do not ensure the Child
has exited then it will continue to run, even
after the Child
handle to the child process has gone out of scope.
Calling wait
(or other functions that wrap around it) will make the
parent process wait until the child has actually exited before continuing.
Fields
stdin | The handle for writing to the child's stdin, if it has been captured |
stdout | The handle for reading from the child's stdout, if it has been captured |
stderr | The handle for reading from the child's stderr, if it has been captured |
Methods
impl Child
fn kill(&mut self) -> Result<()>
Forces the child to exit. This is equivalent to sending a SIGKILL on unix platforms.
fn id(&self) -> u32
1.3.0
Returns the OS-assigned process identifier associated with this child.
fn wait(&mut self) -> Result<ExitStatus>
Waits for the child to exit completely, returning the status that it exited with. This function will continue to have the same return value after it has been called at least once.
The stdin handle to the child process, if any, will be closed before waiting. This helps avoid deadlock: it ensures that the child does not block waiting for input from the parent, while the parent waits for the child to exit.
fn wait_with_output(self) -> Result<Output>
Simultaneously waits for the child to exit and collect all remaining
output on the stdout/stderr handles, returning an Output
instance.
The stdin handle to the child process, if any, will be closed before waiting. This helps avoid deadlock: it ensures that the child does not block waiting for input from the parent, while the parent waits for the child to exit.
By default, stdin, stdout and stderr are inherited from the parent.
In order to capture the output into this Result<Output>
it is
necessary to create new pipes between parent and child. Use
stdout(Stdio::piped())
or stderr(Stdio::piped())
, respectively.
Examples
fn main() { use std::process::{Command, Stdio}; let mut child = Command::new("/bin/cat") .arg("file.txt") .stdout(Stdio::piped()) .spawn() .expect("failed to execute child"); let ecode = child.wait_with_output() .expect("failed to wait on child"); assert!(ecode.status.success()); }use std::process::{Command, Stdio}; let mut child = Command::new("/bin/cat") .arg("file.txt") .stdout(Stdio::piped()) .spawn() .expect("failed to execute child"); let ecode = child.wait_with_output() .expect("failed to wait on child"); assert!(ecode.status.success());