Module std::option [] [src]

Optional values.

Type Option represents an optional value: every Option is either Some and contains a value, or None, and does not. Option types are very common in Rust code, as they have a number of uses:

Options are commonly paired with pattern matching to query the presence of a value and take action, always accounting for the None case.

fn main() { fn divide(numerator: f64, denominator: f64) -> Option<f64> { if denominator == 0.0 { None } else { Some(numerator / denominator) } } // The return value of the function is an option let result = divide(2.0, 3.0); // Pattern match to retrieve the value match result { // The division was valid Some(x) => println!("Result: {}", x), // The division was invalid None => println!("Cannot divide by 0"), } }
fn divide(numerator: f64, denominator: f64) -> Option<f64> {
    if denominator == 0.0 {
        None
    } else {
        Some(numerator / denominator)
    }
}

// The return value of the function is an option
let result = divide(2.0, 3.0);

// Pattern match to retrieve the value
match result {
    // The division was valid
    Some(x) => println!("Result: {}", x),
    // The division was invalid
    None    => println!("Cannot divide by 0"),
}

Options and pointers ("nullable" pointers)

Rust's pointer types must always point to a valid location; there are no "null" pointers. Instead, Rust has optional pointers, like the optional owned box, Option<Box<T>>.

The following example uses Option to create an optional box of i32. Notice that in order to use the inner i32 value first the check_optional function needs to use pattern matching to determine whether the box has a value (i.e. it is Some(...)) or not (None).

fn main() { let optional: Option<Box<i32>> = None; check_optional(&optional); let optional: Option<Box<i32>> = Some(Box::new(9000)); check_optional(&optional); fn check_optional(optional: &Option<Box<i32>>) { match *optional { Some(ref p) => println!("have value {}", p), None => println!("have no value"), } } }
let optional: Option<Box<i32>> = None;
check_optional(&optional);

let optional: Option<Box<i32>> = Some(Box::new(9000));
check_optional(&optional);

fn check_optional(optional: &Option<Box<i32>>) {
    match *optional {
        Some(ref p) => println!("have value {}", p),
        None => println!("have no value"),
    }
}

This usage of Option to create safe nullable pointers is so common that Rust does special optimizations to make the representation of Option<Box<T>> a single pointer. Optional pointers in Rust are stored as efficiently as any other pointer type.

Examples

Basic pattern matching on Option:

fn main() { let msg = Some("howdy"); // Take a reference to the contained string if let Some(ref m) = msg { println!("{}", *m); } // Remove the contained string, destroying the Option let unwrapped_msg = msg.unwrap_or("default message"); }
let msg = Some("howdy");

// Take a reference to the contained string
if let Some(ref m) = msg {
    println!("{}", *m);
}

// Remove the contained string, destroying the Option
let unwrapped_msg = msg.unwrap_or("default message");

Initialize a result to None before a loop:

fn main() { enum Kingdom { Plant(u32, &'static str), Animal(u32, &'static str) } // A list of data to search through. let all_the_big_things = [ Kingdom::Plant(250, "redwood"), Kingdom::Plant(230, "noble fir"), Kingdom::Plant(229, "sugar pine"), Kingdom::Animal(25, "blue whale"), Kingdom::Animal(19, "fin whale"), Kingdom::Animal(15, "north pacific right whale"), ]; // We're going to search for the name of the biggest animal, // but to start with we've just got `None`. let mut name_of_biggest_animal = None; let mut size_of_biggest_animal = 0; for big_thing in &all_the_big_things { match *big_thing { Kingdom::Animal(size, name) if size > size_of_biggest_animal => { // Now we've found the name of some big animal size_of_biggest_animal = size; name_of_biggest_animal = Some(name); } Kingdom::Animal(..) | Kingdom::Plant(..) => () } } match name_of_biggest_animal { Some(name) => println!("the biggest animal is {}", name), None => println!("there are no animals :("), } }
enum Kingdom { Plant(u32, &'static str), Animal(u32, &'static str) }

// A list of data to search through.
let all_the_big_things = [
    Kingdom::Plant(250, "redwood"),
    Kingdom::Plant(230, "noble fir"),
    Kingdom::Plant(229, "sugar pine"),
    Kingdom::Animal(25, "blue whale"),
    Kingdom::Animal(19, "fin whale"),
    Kingdom::Animal(15, "north pacific right whale"),
];

// We're going to search for the name of the biggest animal,
// but to start with we've just got `None`.
let mut name_of_biggest_animal = None;
let mut size_of_biggest_animal = 0;
for big_thing in &all_the_big_things {
    match *big_thing {
        Kingdom::Animal(size, name) if size > size_of_biggest_animal => {
            // Now we've found the name of some big animal
            size_of_biggest_animal = size;
            name_of_biggest_animal = Some(name);
        }
        Kingdom::Animal(..) | Kingdom::Plant(..) => ()
    }
}

match name_of_biggest_animal {
    Some(name) => println!("the biggest animal is {}", name),
    None => println!("there are no animals :("),
}

Structs

IntoIter

An iterator over the item contained inside an Option.

Iter

An iterator over a reference of the contained item in an Option.

IterMut

An iterator over a mutable reference of the contained item in an Option.

Enums

Option

The Option type. See the module level documentation for more.